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Move classifications explained: inaccuracy, mistake, blunder

What inaccuracy, mistake, blunder, best and brilliant actually mean, how they are derived from engine scores, and why the label depends on the analysis.

Engine analysis · 4 min read · 809 words · updated

Move classifications label how much a move cost compared with the best move available. The usual grades are best, excellent, good, inaccuracy, mistake and blunder, ordered by the amount of advantage given away. They are derived from engine evaluations, so a label depends on the depth and settings used to produce it.

Move classifications are shorthand for how much a move cost. They are useful because they draw the eye to the handful of moments that decided the game, and dangerous because the labels sound more objective than they are.

The grades, in order

GradeRoughly means
BestThe move the engine would have played
ExcellentNearly as good as the best move, no meaningful loss
GoodA sound move with a small cost that changes nothing
InaccuracyA minor concession, a few tenths of a pawn
MistakeA real error, around a pawn or more
BlunderA serious error, often several pawns or a lost position

Some tools add a book grade for moves still inside known opening theory, and a missed win for a position that was winning and no longer is. Both are refinements of the same idea rather than separate scales.

How the label is actually derived

The usual method is centipawn loss: compare the evaluation after the best move with the evaluation after the move played, both from the mover's point of view, and measure the difference. A small difference is an excellent move, a large one is a blunder, and the thresholds in between define the other grades.

Two refinements matter. First, once a position is completely winning, further losses should not produce dramatic labels, since throwing away half of a plus nine position still leaves a plus four position. Second, in a position that is already lost, no move is really a blunder, because the damage was done earlier.

Why brilliant is not the same kind of label

The familiar brilliant marker is not simply a very good move. It implies something specific: a sacrifice that is sound, where the engine can prove the compensation works and that a plausible recapture fails. Establishing that properly needs a comparison of several lines at the position, not a single score, because the claim being made is that material was given up and the position is still winning.

This is why brilliant is the grade most often produced or skipped inconsistently. A false brilliant is worse than no brilliant at all, because it teaches a player to sacrifice for the wrong reason.

Using grades well

  • Treat the labels as a reading order, not a scorecard. Start with the worst moves and ask what you missed.
  • Ignore a single grade in isolation and look at the pattern. Repeated mistakes in the same phase point at something to study; one blunder in a long game may just be fatigue.
  • Check the depth. A grade from a shallow search is provisional, and re-running at a higher depth can move it.
  • Prefer the label that says what happened. A missed win tells you more than a generic blunder.
  • Remember that accuracy percentages are summaries of these same scores, so they inherit the same caveats.

Frequently asked questions

What is the difference between a mistake and a blunder?
A mistake is a clear error costing roughly a pawn or more, while a blunder throws away a large amount of advantage or converts a good position into a lost one. The boundary is a threshold in centipawn loss, so different tools draw it slightly differently.
Is an inaccuracy really a mistake?
It is a small concession rather than an error. An inaccuracy usually costs a few tenths of a pawn, which may change the character of a position without changing who is better.
Why do two sites grade the same move differently?
Because they use different engines, different depths, different thresholds, and sometimes different rules for how to handle already-winning or already-lost positions. A grade is tied to its analysis configuration, not to the move alone.
Can a good move be a blunder if my opponent blunders in reply?
No, the grade is about the move itself with best play to follow. If your opponent then errs, the evaluation graph will show the swing, but your move is still judged on the position it created.